So last halloween (2015) we (@Me + @Niko) made this for our office Halloween party. We did some online research to find what can be really scary and figured out it cannot be one, but a combination of multiple thing will make this scary. So what does this do?
- Detects someone coming nearby,
- Turns it's head towards the person coming,
- Eyes glow
- Screams!!!
- Arduino Uno R3 (Or raspberry pi, you can use the same concept but write your own code)
- Diffused Red LED 10mm - 2 - Link
- Adafruit Wave Shield - 1
- Resistors - 10k Ohm - Bundle
- NPN Transistors - P2N2222A - 5
- Breadboard, Wires, Power supply and regular stuffs.
- Ultrasonic Module - 1 - Link
- Servo Medium Size Motor - 1 - Link
- Halloween skull, better if made of soft plastic
- Some black nets to get the feel.
- Go crazy anything you want to add
- A solid base where you can put the motor on which the skull will move.
- A DIY cardboard base on which you can stick the skull to move.
/* * This example plays every .WAV file it finds on the SD card in a loop */ #include <WaveHC.h> #include <WaveUtil.h> SdReader card; // This object holds the information for the card FatVolume vol; // This holds the information for the partition on the card FatReader root; // This holds the information for the volumes root directory WaveHC wave; // This is the only wave (audio) object, since we will only play one at a time uint8_t dirLevel; // indent level for file/dir names (for prettyprinting) dir_t dirBuf; // buffer for directory reads const int trigPin = 7; const int echoPin = 8; SoftwareServo myservo; /* * Define macro to put error messages in flash memory */ #define error(msg) error_P(PSTR(msg)) // Function definitions (we define them here, but the code is below) void play(FatReader &dir); //////////////////////////////////// SETUP void setup() { Serial.begin(9600); // set up Serial library at 9600 bps for debugging putstring_nl("\nWave test!"); // say we woke up! putstring("Free RAM: "); // This can help with debugging, running out of RAM is bad Serial.println(FreeRam()); // if (!card.init(true)) { //play with 4 MHz spi if 8MHz isn't working for you if (!card.init()) { //play with 8 MHz spi (default faster!) error("Card init. failed!"); // Something went wrong, lets print out why } // enable optimize read - some cards may timeout. Disable if you're having problems card.partialBlockRead(true); // Now we will look for a FAT partition! uint8_t part; for (part = 0; part < 5; part++) { // we have up to 5 slots to look in if (vol.init(card, part)) break; // we found one, lets bail } if (part == 5) { // if we ended up not finding one :( error("No valid FAT partition!"); // Something went wrong, lets print out why } // Lets tell the user about what we found putstring("Using partition "); Serial.print(part, DEC); putstring(", type is FAT"); Serial.println(vol.fatType(), DEC); // FAT16 or FAT32? // Try to open the root directory if (!root.openRoot(vol)) { error("Can't open root dir!"); // Something went wrong, } // Whew! We got past the tough parts. putstring_nl("Files found (* = fragmented):"); // Print out all of the files in all the directories. root.ls(LS_R | LS_FLAG_FRAGMENTED); } //////////////////////////////////// LOOP void loop() { Serial.print("Looping started ********************************************"); // establish variables for duration of the ping, // and the distance result in inches and centimeters: long duration, inches, cm; // The sensor is triggered by a HIGH pulse of 10 or more microseconds. // Give a short LOW pulse beforehand to ensure a clean HIGH pulse: pinMode(trigPin, OUTPUT); digitalWrite(trigPin, LOW); delayMicroseconds(2); digitalWrite(trigPin, HIGH); delayMicroseconds(10); digitalWrite(trigPin, LOW); // Read the signal from the sensor: a HIGH pulse whose // duration is the time (in microseconds) from the sending // of the ping to the reception of its echo off of an object. pinMode(echoPin, INPUT); duration = pulseIn(echoPin, HIGH); Serial.print(duration); // convert the time into a distance inches = microsecondsToInches(duration); cm = microsecondsToCentimeters(duration); Serial.print(inches); Serial.print("in, "); Serial.print(cm); Serial.print("cm"); Serial.println(); if (cm < 30 && cm != 0) { Serial.print("Playing sound ###################################"); root.rewind(); play(root); } delay(100); } /////////////////////////////////// HELPERS /* * print error message and halt */ void error_P(const char *str) { PgmPrint("Error: "); SerialPrint_P(str); sdErrorCheck(); while(1); } /* * print error message and halt if SD I/O error, great for debugging! */ void sdErrorCheck(void) { if (!card.errorCode()) return; PgmPrint("\r\nSD I/O error: "); Serial.print(card.errorCode(), HEX); PgmPrint(", "); Serial.println(card.errorData(), HEX); while(1); } /* * play recursively - possible stack overflow if subdirectories too nested */ void play(FatReader &dir) { FatReader file; while (dir.readDir(dirBuf) > 0) { // Read every file in the directory one at a time // Skip it if not a subdirectory and not a .WAV file if (!DIR_IS_SUBDIR(dirBuf) && strncmp_P((char *)&dirBuf.name[8], PSTR("WAV"), 3)) { continue; } Serial.println(); // clear out a new line for (uint8_t i = 0; i < dirLevel; i++) { Serial.write(' '); // this is for prettyprinting, put spaces in front } if (!file.open(vol, dirBuf)) { // open the file in the directory error("file.open failed"); // something went wrong } if (file.isDir()) { // check if we opened a new directory putstring("Subdir: "); printEntryName(dirBuf); Serial.println(); dirLevel += 2; // add more spaces // play files in subdirectory play(file); // recursive! dirLevel -= 2; } else { // Aha! we found a file that isnt a directory putstring("Playing "); printEntryName(dirBuf); // print it out if (!wave.create(file)) { // Figure out, is it a WAV proper? putstring(" Not a valid WAV"); // ok skip it } else { Serial.println(); // Hooray it IS a WAV proper! wave.play(); // make some noise! uint8_t n = 0; while (wave.isplaying) {// playing occurs in interrupts, so we print dots in realtime putstring("."); if (!(++n % 32))Serial.println(); delay(100); } sdErrorCheck(); // everything OK? // if (wave.errors)Serial.println(wave.errors); // wave decoding errors } } } } long microsecondsToInches(long microseconds) { // According to Parallax's datasheet for the PING))), there are // 73.746 microseconds per inch (i.e. sound travels at 1130 feet per // second). This gives the distance travelled by the ping, outbound // and return, so we divide by 2 to get the distance of the obstacle. // See: http://www.parallax.com/dl/docs/prod/acc/28015-PING-v1.3.pdf return microseconds / 74 / 2; } long microsecondsToCentimeters(long microseconds) { // The speed of sound is 340 m/s or 29 microseconds per centimeter. // The ping travels out and back, so to find the distance of the // object we take half of the distance travelled. return microseconds / 29 / 2; }Find it on Codebender here. https://codebender.cc/sketch:174116 Step 4: Assemble the LED and sound board together. Found some scary sound and add it to the sound board. The final assembly should look something similar. Step 5: With the electronics been set, you need to find out a way (DIY) to setup the skull. Insert the LEDs and make sure it has a base to rotate. We literally tried various bottles and boxes to find the right base to make it work. [embed]https://youtu.be/_2Tvf7LuxlM[/embed] And finally we succeed. Here is how the final product looks like: